02-12-2021, 06:05 PM
https://kotaku.com/mario-kart-64-speedru...1846254228
It’s usually pretty obvious that video game speedruns are things of finesse and precision. But sometimes, they just look like a guy is running into a wall over and over again before completely demolishing a single-track record in Mario Kart 64.
Beck “abney317” Abney has long been considered one of the best present-day Mario Kart 64 speedrunners. He holds (and has held) a variety of records, including both All Cups categories (skips and no skips).
So when a new technique was discovered to push times on the Luigi Raceway course way, way down, Abney set about learning and executing the record-breaking tricks. It turns out that by running into a wall with a precise angle and speed, players can fool the game into thinking they’ve completed a full lap. The final result may look simple, but as with most speedrunning techniques, it’s the result of hard work and dedication.
You know, some of these speedruns make me laugh at all the issues that they exploit. In this case, doesn't this track have any checkpoints around it that need to be completed for it to count as a full lap? Apparently not (or, if there are, then there's a way around them ).
Anyway, congrats to Abney. I wonder how low he (or anyone else) can get the time?
It’s usually pretty obvious that video game speedruns are things of finesse and precision. But sometimes, they just look like a guy is running into a wall over and over again before completely demolishing a single-track record in Mario Kart 64.
Beck “abney317” Abney has long been considered one of the best present-day Mario Kart 64 speedrunners. He holds (and has held) a variety of records, including both All Cups categories (skips and no skips).
So when a new technique was discovered to push times on the Luigi Raceway course way, way down, Abney set about learning and executing the record-breaking tricks. It turns out that by running into a wall with a precise angle and speed, players can fool the game into thinking they’ve completed a full lap. The final result may look simple, but as with most speedrunning techniques, it’s the result of hard work and dedication.
You know, some of these speedruns make me laugh at all the issues that they exploit. In this case, doesn't this track have any checkpoints around it that need to be completed for it to count as a full lap? Apparently not (or, if there are, then there's a way around them ).
Anyway, congrats to Abney. I wonder how low he (or anyone else) can get the time?
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