11-24-2022, 11:01 PM
https://arstechnica.com/information-tech...n-players/
On Tuesday, Meta AI announced the development of Cicero, which it claims is the first AI to achieve human-level performance in the strategic board game Diplomacy. It's a notable achievement because the game requires deep interpersonal negotiation skills, which implies that Cicero has obtained a certain mastery of language necessary to win the game.
Even before Deep Blue beat Garry Kasparov at chess in 1997, board games were a useful measure of AI achievement. In 2015, another barrier fell when AlphaGo defeated Go master Lee Sedol. Both of those games follow a relatively clear set of analytical rules (although Go's rules are typically simplified for computer AI).
But with Diplomacy, a large portion of the gameplay involves social skills. Players must show empathy, use natural language, and build relationships to win—a difficult task for a computer player. With this in mind, Meta asked, "Can we build more effective and flexible agents that can use language to negotiate, persuade, and work with people to achieve strategic goals similar to the way humans do?"
Wow . I probably shouldn't be amazed by this (given just how advanced AI has become in recent years)... but, I am.
Of course, this will probably have applications well beyond the game of Diplomacy: we'll probably see businesses using it to negotiate not only with each other, but also with their own employees. So if you ever want a raise, I guess you'll have to have this AI on your side...
On Tuesday, Meta AI announced the development of Cicero, which it claims is the first AI to achieve human-level performance in the strategic board game Diplomacy. It's a notable achievement because the game requires deep interpersonal negotiation skills, which implies that Cicero has obtained a certain mastery of language necessary to win the game.
Even before Deep Blue beat Garry Kasparov at chess in 1997, board games were a useful measure of AI achievement. In 2015, another barrier fell when AlphaGo defeated Go master Lee Sedol. Both of those games follow a relatively clear set of analytical rules (although Go's rules are typically simplified for computer AI).
But with Diplomacy, a large portion of the gameplay involves social skills. Players must show empathy, use natural language, and build relationships to win—a difficult task for a computer player. With this in mind, Meta asked, "Can we build more effective and flexible agents that can use language to negotiate, persuade, and work with people to achieve strategic goals similar to the way humans do?"
Wow . I probably shouldn't be amazed by this (given just how advanced AI has become in recent years)... but, I am.
Of course, this will probably have applications well beyond the game of Diplomacy: we'll probably see businesses using it to negotiate not only with each other, but also with their own employees. So if you ever want a raise, I guess you'll have to have this AI on your side...
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