09-07-2022, 04:16 PM
https://www.laptopmag.com/news/your-emot...w-it-works
Video game difficulty is a tricky balance to strike, and chances are you’ve been very annoyed at a particular section of a game and given up playing.
Well, scientists at the Gwangju Institute of Science and Technology have developed a fix to this problem, which employs machine learning to optimize the AI challenge based on your emotional state while playing.
Currently, the game industry has a rudimentary way to tackle this in the form of what's called Dynamic Difficulty Adjustment (DDA). This is a fancy way of describing those moments when a game nudges you to change the difficulty level based on your performance.
It’s a fair system, but it does pose some key problems. Namely, it can feel quite demoralizing to have to change the difficulty, because you can’t quite do that one bit where the challenge suddenly spikes.
Well, I'm a bit unsure on how this would work in practice. On the one hand, they could probably save me a lot of frustration by sneakily lowering the difficulty without me knowing. On the other hand, if I found out that the game had lowered the difficulty for me... then, it'd take away much of the satisfaction of finally beating it.
I think it'd only really work for me if I didn't know that the game was doing this. But I probably would find out, even if I didn't try to
.
Video game difficulty is a tricky balance to strike, and chances are you’ve been very annoyed at a particular section of a game and given up playing.
Well, scientists at the Gwangju Institute of Science and Technology have developed a fix to this problem, which employs machine learning to optimize the AI challenge based on your emotional state while playing.
Currently, the game industry has a rudimentary way to tackle this in the form of what's called Dynamic Difficulty Adjustment (DDA). This is a fancy way of describing those moments when a game nudges you to change the difficulty level based on your performance.
It’s a fair system, but it does pose some key problems. Namely, it can feel quite demoralizing to have to change the difficulty, because you can’t quite do that one bit where the challenge suddenly spikes.
Well, I'm a bit unsure on how this would work in practice. On the one hand, they could probably save me a lot of frustration by sneakily lowering the difficulty without me knowing. On the other hand, if I found out that the game had lowered the difficulty for me... then, it'd take away much of the satisfaction of finally beating it.
I think it'd only really work for me if I didn't know that the game was doing this. But I probably would find out, even if I didn't try to

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